Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20811
?
27399
?
39464
?
15440
?
7910
?
20953
?
12290
?
14895
?
31466
?
8067
Total damage to objectives
11717
16969
3829
17131
989
8596
54924
12815
23584
5577
Total damage to buildings
2867
219
2732
3946
0
8311
484
3159
9620
878
Total damage shielded
0
0
0
0
0
0
0
1386
0
1037
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Double Up (Q)

113xpressed

Strut (W)

36xpressed

Make It Rain (E)

38xpressed

Bullet Time (R)

7xpressed

?

Miss Fortune

Toughest Matchups

These champions counter Aatrox
?
Hwei
57.1%
161 Matches
?
Swain
55.1%
243 Matches
?
Veigar
53.2%
222 Matches
?
Lux
51.9%
183 Matches
?
Ziggs
50.9%
440 Matches
?
Nilah
50.6%
559 Matches
?
Vayne
50.0%
1729 Matches
?
KogMaw
49.4%
854 Matches
?
Caitlyn
49.2%
6310 Matches
?
Twitch
49.1%
1215 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.9% WR(32186 Matches)
?
?
50.2% WR(7565 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.03% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Miss Fortune
?
Jinx
1.38KDA3.80
0.39%Kill Participation0.70%
29Vision Score17
15,440Damage Dealt31,466
3Max CS Advantage69.4
48CS in First 10 Minutes53

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead3
Blue59,871G
Difference+5,837G
Red65,708G
?
11,973G
?
12,824G
?
14,368G
?
12,104G
?
8,602G
2,268G
295G
1,912G
4,945G
831G
14,241G
?
12,529G
?
12,456G
?
17,049G
?
9,433G
?